As soon as we jump on the computer, a game designer has to start by thinking like a game player. What other games have you played before? How did they show you where you were in the world, what you could jump on or interact with. How did they show you something was an enemy or a friend?
Fig 1. First-Person Perspective
This is only the start of the building process, and there's a lot more that I'd like to go into. But for the moment I think we'll leave it there. The very first step when it comes to turning an exciting event into a game is to find the right software to build it in. Some professional game designers even go as far as to create their own game-making software.
Next week we're going to start building and populating our game worlds, and we'll talk about some of the decisions that need to be made about how enemies look and how we explain to the player the rules of our game. See you all next week.