At MacICT we have been exploring multi-touch surfaces and, at the Conference, the students will be collaborating on a game design storyboard using a multi-touch IWB.
Both students created games based on the book, Rowan of Rin which they had studied in class. I asked the students to reflect on:
- How they turned one of their 'exciting events' into a game level?
- What they learnt from designing and building their own game?
- What did you find challenging?
- What do you think about designing and building games at school?
Angelica
“When I was designing my game, I had it all planned out in my head and I knew what I was doing. When I was making the game though, I changed practically every single scene and made it even better. I learnt a lot more about Kahootz as we had lessons on it, designed the game and built it. I knew about Kahootz before we had the lessons but I still learnt a lot of things I didn’t know before, like variables and actions.”
“I found variables and actions a little challenging. Variables and actions are what you use to tell your game how to work. These were challenging because they were new to me. I also found it hard to think of different types of challenges.”
“I think that designing and building Kahootz games at school is really fun and puzzling. I think it was really good for my learning on the computer and revision on Kahootz. I definitely think it is something we should go on with in the future.”
Indigo
“On the way up the mountain, the team faces 7 challenges. I took 3 of those challenges and changed them into levels of my game. For example, the forest of spiders was one of my levels and I made sure that the level could be as much the same as the book as possible, but it’s just impossible to make it exactly the same as the book, so I changed some of the items to give a new feeling to people who have read the book, and also because some of the items I needed were not there.”
“When building my game, I learnt that you need support for you to strive for something better, and for getting ideas from your friends. I found that a lot of my game I thought up of after dwelling on my friends’ ideas so that my game would be different from theirs but with a touch of their good ideas.”
“All I found challenging during the design process was making my game in the time limit we were given.”
“I thought that the designing and building process was really fun because I got to work with my friends and I got to really use my brain power. Overall I’d be happy to do this again.”
No comments:
Post a Comment