Saturday, May 29, 2010

Year 5 Designing Games linked to Literature

I have been working with four classes of Year 5 students who have recently completed their training in the use of Kahootz. Over the last couple of weeks, they have all been busily designing games linked to the books they have been reading and studying in class. The books include: Rowan of Rin, Finders Keepers and The  Lion, the Witch and the Wardrobe.

The students were asked to identify three exciting events in the books that could be turned into a level in a game. They were then asked to identify a challenge or obstacle that the player would have to overcome, what was happening in the scene when they came across the obstacle/challenge, and what would the player have to do to get past the obstacle. This was all part of the design document students filled out in preparation for building their games. Most of the students are now currently completing storyboards for their games.

It was exciting to see the conversations that occured between students when discussing ideas for their games. It was also interesting to see the level of synthesis that was required for students to turn events from a book into a game idea. This generated some very creative ideas!

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